Wednesday, October 16, 2013

You Can Use Square to Give Cash to Friends Now


Friend buy you a coffee when you had no cash? Now you can pay her back on the spot with Square's new mobile payment system, Square Cash.


You can already do this with a lot of services like Venmo or PayPal, but now Square—one of the most popular and easy to use services for merchants—is opening up an insta-payment system for everybody. Through a mobile app for Android and iOS, you type in an amount, and Square will send it directly to your friend's email address. Square Cash is tied to your debit card, so the money goes directly to your bank account. There are no fees, either. So easy, so simple, and such a good reason to never owe money to anyone ever again. [Square Cash]


Source: http://gizmodo.com/you-can-use-square-to-give-cash-to-friends-now-1446364218
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Electronic Make-Up Lets You Activate Gadgets By Blinking

A cheeky wink can say an awful lot—but now it can do an awful lot, too. A new range of conducting cosmetics means that you could soon be activating electronics with the blink of an eye.

Read more...


    






Source: http://feeds.gawker.com/~r/gizmodo/full/~3/x9e5y_hZlmg/electronic-make-up-lets-you-activate-gadgets-by-blinkin-1446288892
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Fitch warns it may cut U.S. credit rating from AAA


By Daniel Bases


NEW YORK (Reuters) - Fitch Ratings warned on Tuesday it could cut the sovereign credit rating of the United States from AAA citing the political brinkmanship over raising the federal debt ceiling.


"Although Fitch continues to believe that the debt ceiling will be raised soon, the political brinkmanship and reduced financing flexibility could increase the risk of a U.S. default," the firm said in a statement.


Fitch is the only one of the three major credit rating agencies to have a negative outlook on the U.S. sovereign credit. Standard & Poor's downgraded the rating to AA-plus in August of 2011 during the last debt ceiling impasse.


Fitch reiterated that the delay in increasing the borrowing capacity of the United States raises questions about the full faith and credit of the United States to honor its obligations.


The U.S. Treasury has said that on or about October 17, the U.S. will have run out of cash to pay its bills.


A U.S. Treasury spokesman said Fitch's decision is a reminder for U.S. lawmakers that the United States is dangerously close to defaulting on its obligations.


Last week Fitch said that it would only consider the United States in default if it failed to make payments due on interest or principal of U.S. Treasuries.


(Reporting By Daniel Bases and Caryn Trokie)



Source: http://news.yahoo.com/fitch-warns-may-cut-u-credit-rating-aaa-210121106--finance.html
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'Double Life' Depicts A Norman Mailer In, Yet Not Of, The World

Source: http://www.npr.org/templates/story/story.php?storyId=234887653&ft=1&f=1032
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gamesGRABR Launches Equity Funding Campaign To Be 'Pinterest ...


You’ve seen “Pinterest for X” style startups before I’m sure. Well, gamesGRABR is a new style “social network for gaming” which is aiming to become a sort of ‘Pinterest you games’. But before you turn away, take a look, as this is more than just an interface, it allows the user to curate games collections, discover, engage, play and share them with other users, on any gaming platform. Today it’s launched an equity crowdfunding campaign, to raise £150,000 for startup capital.


Led by serial gaming entrepreneur Tony Pearce, the campaign aims to raise interested investors for equity in parent company TeePee Games. Funding will be supplemented by an additional £200,000 raised by Pearce and his team from existing investors. The company closed a seed funding round of £250,000 in March 2013, used to develop and launch the site as it is today.


He tells me: “I suppose Pinterest could be a competitor but no gamers would be seen dead on Pinterest. We are still the only company to focus 100% on games in a pinboard style UI with social and cross platform discovery and recommendations. Other gaming sites such as Playfire you can see what your friends are playing but just on console games.”


Since a beta launched in June it’s been gaining traction and claims to have hit 100,000 uniques, continual growth and an average of 35% returning. The platform has over 50,000 games across all platforms and new features such as platform and genre filtering, the ability to play, buy or download any game in one click plus more social integration.


It’s also interesting that they chose Crowdcube which is essentially a much quicker way to raise equity funding – assuming they make it of course.


Pearce has in the past raised over £15m in VC funding, starting 3 companies with 2 successful exits. He co-founded Player X, Europe’s largest mobile games distribution company in Europe that was acquired by Spanish mobile content company Zed in April 2009.





Source: http://techcrunch.com/2013/10/15/gamesgrabr-launches-equity-funding-campaign-to-be-pinterest-for-games/
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Tuesday, October 15, 2013

gamesGRABR Launches Equity Funding Campaign To Be 'Pinterest ...

You’ve seen “Pinterest for X” style startups before I’m sure. Well, gamesGRABR is a new style “social network for gaming” which is aiming to become a sort of ‘Pinterest you games’. But before you turn away, take a look, as this is more than just an interface, it allows the user to curate games collections, discover, engage, play and share them with other users, on any gaming platform. Today it’s launched an equity crowdfunding campaign, to raise £150,000 for startup capital.


Led by serial gaming entrepreneur Tony Pearce, the campaign aims to raise interested investors for equity in parent company TeePee Games. Funding will be supplemented by an additional £200,000 raised by Pearce and his team from existing investors. The company closed a seed funding round of £250,000 in March 2013, used to develop and launch the site as it is today.


He tells me: “I suppose Pinterest could be a competitor but no gamers would be seen dead on Pinterest. We are still the only company to focus 100% on games in a pinboard style UI with social and cross platform discovery and recommendations. Other gaming sites such as Playfire you can see what your friends are playing but just on console games.”


Since a beta launched in June it’s been gaining traction and claims to have hit 100,000 uniques, continual growth and an average of 35% returning. The platform has over 50,000 games across all platforms and new features such as platform and genre filtering, the ability to play, buy or download any game in one click plus more social integration.


It’s also interesting that they chose Crowdcube which is essentially a much quicker way to raise equity funding – assuming they make it of course.


Pearce has in the past raised over £15m in VC funding, starting 3 companies with 2 successful exits. He co-founded Player X, Europe’s largest mobile games distribution company in Europe that was acquired by Spanish mobile content company Zed in April 2009.











Create game collections by GRABing games, images and videos from across the web using our unique GRAB button. Follow, share, rate and play everything you GRAB and be part of the ultimate gaming community.

Start GRABing and get access to news, reviews and wiki’s whilst discovering the latest games and merchandise.

gamesGRABR is part of TeePee Games Ltd and is headquartered in London, United Kingdom and will go LIVE early 2013.





→ Learn more











Source: http://techcrunch.com/2013/10/15/gamesgrabr-launches-equity-funding-campaign-to-be-pinterest-for-games/
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Majority of U.S. fast-food workers need public assistance: study


By Atossa Araxia Abrahamian


NEW YORK (Reuters) - More than half of low-wage workers employed by the largest U.S. fast-food restaurants earn so little that they must rely on public assistance to get by, according to a study released on Tuesday.


This ends up costing U.S. taxpayers billions of dollars a year, the study said.


Data from the U.S. Census Bureau and public benefit programs show 52 percent of fast-food cooks, cashiers and other "front-line" staff had relied on at least one form of public assistance, such as Medicaid, food stamps and the Earned Income Tax Credit program, between 2007 and 2011, researchers at the University of California-Berkeley and the University of Illinois said.


In a concurrent report, the pro-labor National Employment Law Project found that the 10 largest fast-food companies in the United States cost taxpayers more than $3.8 billion each year in public assistance because the workers do not make enough to pay for basic necessities themselves.


"It doesn't matter whether you work or shop at McDonald's or not, the low-wage business model is expensive for everybody," said NELP policy analyst Jack Temple, who worked on the report. "Companies ... are basically pushing off part of their costs on the taxpayers."


The studies follow large nationwide demonstrations in August, when fast-food workers went on strike and protested outside McDonald's, Burger King and other restaurants in 60 U.S. cities, demanding a "living wage" of $15 per hour.


The U.S. fast-food industry generates sales of $200 billion a year. The companies have long said that mostly young people do the entry-level work of flipping burgers or making milkshakes and that these positions are stepping stones to higher-paying jobs. However, the NELP found that the median age of a fast-food worker was 28, Temple said.


McDonald's Corp and Burger King Worldwide Inc did not respond to requests for comment. Wendy's Co declined to comment, and Yum Brands Inc did not immediately provide a comment.


The Employment Policies Institute, which has opposed calls for higher fast-food wages in the past, said in a statement that the reports "ignore economic evidence that dramatic wage hikes would make fast food workers worse off" when employers "replace employees with less-costly automated alternatives."


LOW-WAGE RUT


U.C. Berkeley labor economist Sylvia Alegretto, who worked on the report from her school and the University of Illinois, said the economic recovery did not make life much easier for these workers, who are stuck in a low-wage rut.


"They took it on the chin when the economy was bad, and now that it's better, wages aren't going up," Alegretto said. "In fact, they're making less than their counterparts were 50 years ago."


Alegretto said her team was "very conservative" in estimating the number of low-wage workers, counting only those who worked more than 10 hours a week for at least 27 weeks a year.


The median wage for front-line fast-food workers is $8.94 per hour, according to the NELP's analysis of government data. Many of these jobs are not full-time.


Twice as many fast-food workers enroll in public aid programs than the overall workforce because of the low wages, limited work hours, and skimpy benefits their jobs afford them, according to the Berkeley study.


But even those who work full-time are struggling. More than half of these families are enrolled in public assistance programs, the researchers said. This costs taxpayers nearly $7 billion per year, more than half of which is in health insurance costs.


Overall, families with a working member account for 73 percent of all enrollments, amounting to two-thirds of all public benefits spending, the study said.


In other types of service work, such as maintenance, laundry and personal services, the researchers found that one-third of employees are enrolled in public assistance programs, as were about 30 percent of workers in the retail and hospitality sectors.


The time frame of the Berkeley study includes the 2007-2009 recession and the subsequent years of slow economic growth. During that time, the number of workers eligible for public assistance increased in some states.


(This version of the story changes "Medicare" to "Medicaid" in paragraph 3.)


(Reporting by Atossa Araxia Abrahamian; Editing by Lisa Von Ahn and Bob Burgdorfer)



Source: http://news.yahoo.com/majority-u-fast-food-workers-public-assistance-study-161836933--finance.html
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